using UnityEngine;

namespace MCTS
{
    [CreateAssetMenu]
    public class MCTSSettings : ScriptableObject
    {
        public float c_confidenceBound;
        public float k_UCB;
        public float k_LCB;
        public float p_norm;
        public float k_other;
        public int periodLength;
        public float[] peroidWeights;
    }
}